Weapons are objects that are used to inflict physical damage on enemies. They can be found scattered throughout both maps, and players will be able to loot them along with different equipment, which will help them survive until the last seconds of the game. Weapons will vary from one area to another and will also vary depending on the map. Some of these weapons are more powerful than the other and can only be looted in airdropped crates. Attachments can also be looted to improve a weapon's capability. They may vary in different weapons and may only be compatible to a few.
An audio cue will show up in the compass when a gun is fired. The sound of gunshots will vary depending on the weapon the enemy is using and his/her proximity to the player. The audio cue will be somewhat small if the gunshot occurs from a great distance and will gradually enlarge as the player approaches its source. On the other hand, audio cues will not be shown if a pistol is used or a silencer is attached to the weapon, unless the player is very near the enemy.
Melee weapons are the most basic of all the weapons in the game. Unlike the others, they are used to damage an enemy in hand-to-hand combat. They can either be blunt (e.g. crowbar) or bladed (e.g. Damascus knife).
Ranged weapons are designed to damage an enemy at a distance. They come in different shapes and sizes, and each has its own unique qualities.
Pistols deal the lowest damage of all the ranged weapons. They are primarily used when better weapons are not yet available and if the situation demands the player to engage in premature combat without adequate time to loot. They do not trigger audio cues when shot. They also require pistol ammo to be useful. So far, there are only two types of pistol in the game.